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- Voted Fastest In the USA For Amiga & Console
- ::________________:::__::::________________
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- \RYSTAL 1993 ::::/ /:__:\ \ |:| / /:::/ /:::::: \RYSTAL 1993
- ::/ /_| |:\ \ |_| / /:::/ /2t:::
- :::\_______|::\__\___/__/:::/__/::::
- Body Blows From Team 17 Docs+Moves
-
- It's been a long time in the making, but the most exciting beat'em-up
- to appear on your Amiga has arrived. Experience super fast, hard
- hitting fight action like you have never seen before. Choose one of
- four hero characters to combat the increasingly evil computer
- controlled opponents in Arcade mode. Take on a friend (or enemy!) in
- the highly competitive two player mode or go for broke in the Body
- Blows ultimate challenge, where up to eight players select their
- favorite character from the ten available and compete for the
- champion's belt.
-
- COMPATIBILITY
-
- Body Blows will run fine on any Amiga system imaginable from the
- A500, A500Plus to the A600, A1200, A2000 through to the A3000/4000
- series. Should you experience any problems then please read the
- troubleshooting section.
-
- Body Blows supports external drives and extra memory, you will need
- an Amiga with one-megabyte of RAM in order to play. If your machine
- has extra memory then this will be used to store data during play.
-
- You will need a joystick to play the game, or two if in two player
- mode. The game will run on a CDTV system that supports joystick
- control.
-
- There is no facility to install Body Blows on to Hard-Drive, the disks
- are non Amiga standard. Trying to carry out such a task may damage
- your original disks and therefore we advise against it.
-
- Your Body Blows disks carry on-disk copy protection and as long as
- you keep your disks write-protected they will function perfectly. If
- your disks become damaged, virus-infected or should suffer some equally
- horrible fate then please read the Disk Faults & Returns section.
- NOTE:Body Blows works fine on any normal Television set although we
- recomment that players sit at least 1.5-2 metres away whilst playing.
-
- LOADING INSTRUCTIONS
-
- Turn your Amiga OFF at the power-supply-unit, wait 10 seconds and turn
- it back on again - this makes sure your system is clear of any other
- data.
-
- When the usual insert-disk prompt appears, insert Body Blows Disk One.
-
- After a short while, a loading screen should appear and loading will
- commence. If this is not the case, consult the Troubleshooting section.
-
- Insert the other Body Blows disks only when prompted by the game. When
- loading is complete, the main options menu will appear and music will
- play.
-
- MAIN MENU
-
- Use the joystick to move around the menu and the button to change between
- various options; when you are satisfied with the set-up you can start
- the game.
-
- GAME MODES
-
- There are three distinct modes of play within the game, these are as
- follows;
-
- One Player - In this mode, a single player can select their character
- from the four "hero" characters (DAN, NIK, LO-RAY & JUNIOR)
- and do battle against ever-tougher opponents in an attempt
- to finally beat the evil MAX and discover his terrible
- secret!
-
- For details on selecting and operating the characters of
- your choice, please refer to the seperate character
- information pages that follow the main instructions.
-
- Two Player - In this mode, two players can select their fighters and
- location and take part in a bone crunching duel. Using
- the set-up options you can tailor the game to your
- specific requirements
-
- Tournament - This mode allows 4 or 8 human players to take part in a
- hugh Body Blows knock-out tournament. As for the Two
- player game, the tournament can be tailored to suit your
- own personal preferences via the set-up options.
-
- OPTIONS
-
- Within the set-up options for both one-player and two-player games
- there are the following facilities;
-
- TIME - The round timer can be OFF in which case the fight is won by the
- last player standing, or it can be set to 60 or 90 time units.
-
- ROUNDS - This can be set to 1 or 3. This way you can decide if the bout
- is decided quickly or if it is to be decided by the first player
- to win two rounds.
-
- MUSIC - In game music can be OFF or ON
-
- CHAR v CHAR - This can be ON or OFF and gives players the ability to
- fight with the same character. If two players are using
- the same character in the same fight then this will be
- shown on the screen with a marker for the player using
- the second joystick (gameport one).
-
- ARCADE SKILL - This can be ON or OFF. This effects the difficulty level
- of the computer opponents in the one player "Arcade" game
- To see the exciting climax to the one-player game, you
- must play in Arcade mode.
-
- DeFaUlTs ; On loading, Body Blows defaults to the following set-up;
-
- TIME ON (90), ROUNDS (3), MUSIC (ON), CHAR V CHAR (OFF)
-
- The one-player game defaults to Arcade Skill.
-
- PLAYING THE GAME
-
- After selecting your game, the program will load the various characters
- and data from your disks, please insert disks only when the game requests
- them.
-
- At the top of the main game screen there is a panel which indicates the
- players and their strength, the number of bouts won, time left ( or
- energy depleted before total knock-out if TIME has been turned off )
- and the number of points for the players. The player controlling the
- character from game port one is on the left and the other is on the right.
-
- The fight will be introduced with digitised speech and from then, the
- fight is underway! The fight continues until one player defeats the
- other over 1 or 3 rounds, depending upon the set-up options.
-
- For full movement lists on the character you have chosen, consult the
- pages after these instructions.
-
- JOYSTICK CONTROLS
-
- 1 9 17
- 8 | 2 16 | 10 | 18
- \ | / \ | / | /
- \|/ \|/ |/
- 7----|----3 15----|----11 20----|----19
- /|\ /|\ WITH FIRE BUTTON
- / | \ / | \ WHILST IN THE AIR
- 6 | 4 14 | 12
- 5 13
- WITHOUT FIRE WITH FIRE
-
- The figures above represent a joystick and the 8 directions which it can
- move. One is for movement of the joystcik only (moves 1-8), one is for
- movement of the joystick along with the fire button (moves 9-16) and the
- last is for movement of the joystick along with the fire button, while
- your player is in the air during a fight (moves 17-20).
-
- For move 21, press and hold the button only and release it when the power
- bar next to your character (on the status display) is full. This will
- trigger your character's super-move.
-
- Each move is listed as a number, look up the relevent move in the
- character lists that follow these pages.
-
- The directions as shown above are for a player facing right, they should
- be mirrored for a player facing left.
-
- BODY BLOWS MOVES : MOVEMENT LIST #1
-
- DAN
- ---
-
- 1 JUMP UP OR AVOID
- 2 JUMP UP AND RIGHT
- 3 WALK/PUSH RIGHT
- 4 SKID/DUCK RIGHT
- 5 CROUCH DOWN
- 6 LOW BLOCK
- 7 WALK/PUSH LEFT
- 8 JUMP UP AND LEFT
- 9 BODY/MID KICK
- 10 SPECIAL MOVE:"POWER PUNCH"
- 11 HIGH PUNCH
- 12 SKIDING LOW KICK
- 13 LOW KICK
- 14 LOW PUNCH
- 15 STANDING/HIGH BLOCK
- 16 SPECIAL MOVE:"SUPER ROUNDHOUSE"
- 17 HIGH KICK
- 18 FLYING KICK
- 19 FLYING PUNCH
- 20 SPECIAL MOVE:"DEFLECTOR BOLT"
- 21 SPECIAL MOVE:"INNER-ENERGY BOLT"
-
- SPEED..MEDIUM
- STRENGTH..GOOD
-
- LORAY
- -----
-
- 1 JUMP UP OR AVOID
- 2 JUMP UP AND RIGHT
- 3 WALK/PUSH RIGHT
- 4 SKID/DUCK RIGHT
- 5 CROUCH DOWN
- 6 LOW BLOCK
- 7 WALK/PUSH LEFT
- 8 JUMP UP AND LEFT
- 9 BODY/MID KICK
- 10 SPECIAL MOVE:"ARROW HAND"
- 11 HIGH PUNCH
- 12 SKIDING LOW KICK
- 13 LOW KICK
- 14 LOW ROUNDHOUSE
- 15 STANDING/HIGH BLOCK
- 16 SPECIAL MOVE:"SPINNING SUPER KICK"
- 17 HIGH KICK
- 18 FLYING KICK
- 19 FLYING PUNCH
- 20 -
- 21 SPECIAL MOVE:"FLAME OF BUDDHA"
-
- SPEED..MEDIUM-FAST
- STRENGTH..FAIR
-
- JUNIOR
- ------
-
- 1 JUMP UP OR AVOID
- 2 JUMP UP AND RIGHT
- 3 WALK/PUSH RIGHT
- 4 CROUCH & PUSH RIGHT
- 5 CROUCH DOWN
- 6 LOW BLOCK
- 7 WALK/PUSH LEFT
- 8 JUMP UP AND LEFT
- 9 ROUNDHOUSE
- 10 SPECIAL MOVE:"IRON UPPERCUT"
- 11 HOOK
- 12 LOW KICK
- 13 LOW JAB
- 14 JAB
- 15 STANDING/HIGH BLOCK
- 16 SPECIAL MOVE:"THE BLITZ"
- 17 HIGH JAB
- 18 FLYING KICK
- 19 FLYING HOOK
- 20 -
- 21 SPECIAL MOVE:"FIST OF FURY"
-
- SPEED..MEDIUM-FAST
- STRENGTH..GOOD
-
- NIK
- ---
-
- 1 JUMP UP OR AVOID
- 2 JUMP UP AND RIGHT
- 3 WALK/PUSH RIGHT
- 4 SKID/DUCK RIGHT
- 5 CROUCH DOWN
- 6 LOW BLOCK
- 7 WALK/PUSH LEFT
- 8 JUMP UP AND LEFT
- 9 BODY/MID KICK
- 10 SPECIAL MOVE:"POWER PUNCH"
- 11 HIGH PUNCH
- 12 SKIDING LOW KICK
- 13 LOW KICK
- 14 LOW PUNCH
- 15 STANDING/HIGH BLOCK
- 16 SPECIAL MOVE:"SUPER ROUNDHOUSE"
- 17 HIGH KICK
- 18 FLYING KICK
- 19 FLYING PUNCH
- 20 SPECIAL MOVE:"DEFLECTOR BOLT"
- 21 SPECIAL MOVE:"INNER-ENERGY BOLT"
-
- SPEED..MEDIUM
- STRENGTH..GOOD
-
- KOSSAK
- ------
-
- 1 JUMP UP OR AVOID
- 2 JUMP UP AND RIGHT
- 3 WALK/PUSH RIGHT
- 4 DUCK/SLIDE RIGHT
- 5 CROUCH DOWN
- 6 LOW BLOCK
- 7 WALK/PUSH LEFT
- 8 JUMP UP AND LEFT
- 9 BODY/MID KICK
- 10 SPECIAL MOVE:"SLEDGEHAMMER"
- 11 IRON ELBOW
- 12 SKIDING KICK RIGHT
- 13 LOW KICK
- 14 LOW ELBOW ATTACK
- 15 STANDING/HIGH BLOCK
- 16 SPECIAL MOVE:"EARTHCHARGE"
- 17 HAMMERFIST
- 18 FLYING KICK
- 19 FLYING ELBOW ATTACK
- 20 -
- 21 SPECIAL MOVE:"DRILLER KILLER"
-
- SPEED..SLOW
- STRENGTH..AWESOME
-
- BODY BLOWS MOVES : MOVEMENT LIST #2
-
- MIKE
- ----
-
- 1 JUMP UP OR AVOID
- 2 JUMP UP AND RIGHT
- 3 WALK/PUSH RIGHT
- 4 SKID/DUCK RIGHT
- 5 CROUCH DOWN
- 6 LOW BLOCK
- 7 WALK/PUSH LEFT
- 8 JUMP UP AND LEFT
- 9 BODY/MID KICK
- 10 SPECIAL MOVE:"WHIRLWIND PUNCH"
- 11 HIGH PUNCH
- 12 SKIDING LOW KICK
- 13 LOW KICK
- 14 LOW PUNCH
- 15 STANDING/HIGH BLOCK
- 16 SPECIAL MOVE:"WHIRLWIND KICK"
- 17 HIGH KICK
- 18 FLYING KICK
- 19 FLYING PUNCH
- 20 -
- 21 SPECIAL MOVE:"TORNADO"
-
- SPEED..MEDIUM-FAST
- STRENGTH..FAIR
-
- MARIA
- -----
-
- 1 JUMP UP OR AVOID
- 2 JUMP UP AND RIGHT
- 3 WALK/PUSH RIGHT
- 4 DUCK/SLIDE RIGHT
- 5 CROUCH DOWN
- 6 LOW BLOCK
- 7 WALK/PUSH LEFT
- 8 JUMP UP AND LEFT
- 9 SPECIAL MOVE:"HIGH SPLIT KICK"
- 10 FLYING KICK
- 11 FOREARM SMASH
- 12 SKIDING LOW KICK
- 13 SPECIAL MOVE:"LOW SPLIT KICK"
- 14 LOW SMASH
- 15 STANDING/HIGH BLOCK
- 16 SPECIAL MOVE:"JAW BREAKER"
- 17 SPECIAL MOVE:"FLYING SPLITS KICK"
- 18 FLYING KICK
- 19 FLYING SMASH
- 20 -
- 21 SPECIAL MOVE:"FLAMENCO FURY"
-
- SPEED..FAST
- STRENGTH..POOR
-
- DUG
- ---
-
- 1 JUMP UP OR AVOID
- 2 JUMP UP AND RIGHT
- 3 WALK/PUSH RIGHT
- 4 DUCK/SHORT SLIDE
- 5 CROUCH DOWN
- 6 LOW BLOCK
- 7 WALK/PUSH LEFT
- 8 JUMP UP AND LEFT
- 9 LOW KICK
- 10 SPECIAL MOVE:"BATTERING RAM"
- 11 HAMMER HANDS
- 12 SPECIAL MOVE:"SUPER SLAM"
- 13 LOW ARM SMASH
- 14 BODY SLAM
- 15 STANDING/HIGH BLOCK
- 16 SPECIAL MOVE:"HAMMER HOOK"
- 17 SPECIAL MOVE:"BODY SLAM"
- 18 FLYING KICK
- 19 FLYING SLAM
- 20 -
- 21 SPECIAL MOVE:"EARTH TREMOR"
-
- SPEED..MEDIUM-FAST
- STRENGTH..GOOD
-
- YIT-U
- -----
-
- 1 JUMP UP OR AVOID
- 2 JUMP UP AND RIGHT
- 3 WALK/PUSH RIGHT
- 4 SKID/DUCK RIGHT
- 5 CROUCH DOWN
- 6 LOW BLOCK
- 7 WALK/PUSH LEFT
- 8 JUMP UP AND LEFT
- 9 BODY/MID KICK
- 10 SPEED PUNCH
- 11 HIGH PUNCH
- 12 SKIDING LOW KICK
- 13 LOW KICK
- 14 LOW PUNCH
- 15 STANDING/HIGH BLOCK
- 16 SPECIAL MOVE:"SUPER LEAP"
- 17 HIGH KICK
- 18 FLYING KICK
- 19 FLYING PUNCH
- 20 -
- 21 SPECIAL MOVE:"SPEED OF LIGHT"
-
- SPEED..AWESOME
- STRENGTH..FAIR
-
- NINJA
- -----
-
- 1 JUMP UP OR AVOID
- 2 JUMP UP AND RIGHT
- 3 WALK/PUSH RIGHT
- 4 SPECIAL MOVE:"SHADOW"
- 5 CROUCH DOWN
- 6 LOW BLOCK
- 7 WALK/PUSH LEFT
- 8 JUMP UP AND LEFT
- 9 BODY/MID KICK
- 10 SWORD ATTACK
- 11 HIGH PUNCH
- 12 SLIDING JAB
- 13 LOW KICK
- 14 BODY PUNCH
- 15 STANDING/HIGH BLOCK
- 16 SPECIAL MOVE:"NINJA DEATH ROLL"
- 17 SPECIAL MOVE:"NINJA SWORD SPIN"
- 18 FLYING SWORD ATTACK
- 19 FLYING PUNCH
- 20 -
- 21 SPECIAL MOVE:"SUPER SHADOW"
-
- SPEED..MEDIUM
- STRENGTH..GOOD
-
- -------------<-> CREDITS <->---------------,
- CONCEPTION: Danny Burke |
- PROGRAMMING: Cedric McMillan JR |
- GRAPHICS: Danny Burke |
- SOUND-FX: Stephen & Gary Nicholas |
- TITLE MUSIC: Allister Brimble |
- IN-GAME MUSIC: Danny Burke |
- ADDITIONAL GFX: Nik Harbor, Alex Garnier |
- ADDITIONAL SFX: Allister Brimble |
- VOCAL EEFECTS: Christopher Brimble |
- DISK FORMAT/PROT: Rob Northen |
- PROJECT MANAGER: Martyn Brown |
- -------------------------------------------'
-